🌀 Devlog 12


🎞 Animations

While animating another scene, we encountered an interesting situation. As you know, in static artwork we often use small "animations" — visual accents that create a sense of movement. We’ve grown so accustomed to them that we didn’t want to abandon them even in full-fledged animations. But once we started animating the scene, we noticed an unexpected effect — those very "moving details" were slightly distracting and reduced immersion. Now, we’re searching for a balance between the old style and the new approach. We’ll experiment and see where it takes us!

🧃 Feeding 3

We’ve finished reviewing the Feeding 3 scene! Only minor final touches remain. The scene turned out exactly as we envisioned — something completely new for the project, both in visual style and narrative approach. Sarah is absolutely fire in it. 🔥

🎨 Design

Our designer ran into some temporary technical issues, forcing us to delay some tasks. But everything’s back on track now — we’re back in action and catching up on the schedule. If anything, it’s added a bit of extra drive to the process!

💥 New member, new project

Progress is also being made in another direction — we’ve found the perfect person for one of our long-standing ideas. No spoilers yet, but work has already begun. To avoid confusion: this isn’t the main project, but a separate idea we’re developing in parallel. You’ll learn more very soon 😉

Yes, it’s femdom-related — and it’ll be a completely different experience.

📅 Next week plans

  • Finalize the script
  • Complete mini-game development
  • Begin active translation of the entire script into English
  • Continue integrating content into the game
  • And of course… one more teaser 👀

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