๐ŸŒ€ Devlog 12


๐ŸŽž Animations

While animating another scene, we encountered an interesting situation. As you know, in static artwork we often use small "animations" — visual accents that create a sense of movement. Weโ€™ve grown so accustomed to them that we didnโ€™t want to abandon them even in full-fledged animations. But once we started animating the scene, we noticed an unexpected effect — those very "moving details" were slightly distracting and reduced immersion. Now, weโ€™re searching for a balance between the old style and the new approach. Weโ€™ll experiment and see where it takes us!

๐Ÿงƒ Feeding 3

Weโ€™ve finished reviewing the Feeding 3 scene! Only minor final touches remain. The scene turned out exactly as we envisioned — something completely new for the project, both in visual style and narrative approach. Sarah is absolutely fire in it. ๐Ÿ”ฅ

๐ŸŽจ Design

Our designer ran into some temporary technical issues, forcing us to delay some tasks. But everythingโ€™s back on track now — weโ€™re back in action and catching up on the schedule. If anything, itโ€™s added a bit of extra drive to the process!

๐Ÿ’ฅ New member, new project

Progress is also being made in another direction — weโ€™ve found the perfect person for one of our long-standing ideas. No spoilers yet, but work has already begun. To avoid confusion: this isnโ€™t the main project, but a separate idea weโ€™re developing in parallel. Youโ€™ll learn more very soon ๐Ÿ˜‰

Yes, itโ€™s femdom-related — and itโ€™ll be a completely different experience.

๐Ÿ“… Next week plans

  • Finalize the script
  • Complete mini-game development
  • Begin active translation of the entire script into English
  • Continue integrating content into the game
  • And of course… one more teaser ๐Ÿ‘€

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